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Tutorial Title: "
3D Video Processing Techniques for VR/AR Immersive Environments
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By professor Yo-Sung Ho, Gwangju Institute of Science and Technology, Korea
Room: 1-K1, 15:05-17:05, November 9, 2016

Abstract 
In this tutorial lecture, we are going to cover the current state-of-the-art technologies of 3D video processing in VR/AR immersive environments. After defining the basic requirements for immersive multimedia services, we will cover various multi-modal immersive media processing techniques. We also address the depth estimation problem for natural 3D scenes and discuss several challenging issues of 3D video processing, such as camera calibration, image rectification, illumination compensation and color correction.
 
Biography
Dr. Yo-Sung Ho received the B.S. and M.S. degrees in electronic engineering from Seoul National University, Seoul, Korea, in 1981 and 1983, respectively, and the Ph.D. degree in electrical and computer engineering from the University of California, Santa Barbara, in 1990. He joined ETRI (Electronics and Telecommunications Research Institute), Daejon, Korea, in 1983. From 1990 to 1993, he was with North America Philips Laboratories, Briarcliff Manor, New York, where he was involved in development of the Advanced Digital High-Definition Television (AD-HDTV) system. In 1993, he rejoined the technical staff of ETRI and was involved in development of the Korean DBS Digital Television and High-Definition Television systems. Since 1995, he has been with Gwangju Institute of Science and Technology (GIST), where he is currently Professor of Information and Communications Department. Since August 2003, he has been Director of Realistic Broadcasting Research Center at GIST in Korea. He has served as an Associate Editor of IEEE Transactions on Multimedia (T-MM) and IEEE Transactions on Circuits and Systems Video Technology (T-CSVT). His research interests include Digital Image and Video Coding, Image Analysis and Image Restoration, Three-dimensional Image Modeling and Representation, Advanced Source Coding Techniques, Three-dimensional Television (3DTV) and Realistic Broadcasting Technologies.

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